authors are vetted experts in their fields and write on topics in which they have demonstrated experience. All of our content is peer reviewed and validated by Toptal experts in the same field.
Micah helps businesses craft meaningful connections through branding, illustration, and design.
Sight isn’t the only way to experience the world: Senses work in tandem to guide cognition, movement, and communication. Experts posit that humans possess between 9 and 33 distinct senses, yet digital design routinely ignores neurological factors beyond sight. Sensory design principles emphasize the interconnection of human perception and prompt designers to explore non-visual solutions.
Smell-O-Vision.
AromaRama.
iSmell.
Real names of real products once thought to be the next big things in entertainment and technology. All three failed miserably, along with countless other olfactory gadgets and multisensory gizmos. iSmell bankrupted its founders, AromaRama faded into oblivion, and Smell-O-Vision made Time’s “100 Worst Ideas of the Century” in 1999.
Contraptions such as Smell-O-Vision and iSmell represent the lower rungs of practicality. They also reveal a profound impulse that permeates invention: the desire to form symbiotic ties between products and the people who use them.
Unfortunately, most digital designers attempt to establish these ties through sight and sound alone, as if humans were all eyes and ears. To some degree, that makes sense. The practical constraints of digital devices make vision and hearing the most obvious experiential targets. It would be unwise to advocate the implementation of AromaRama-like hardware into smartphones, tablets, and laptops.
Still, myriad activities of humanity are multisensory. Everything from leisure to language requires a symphony of senses. Are vision and hearing the only modes of perception worth considering in the digital design process?
If there were a sense hierarchy in digital product design, it would consist of sight, hearing, and touch. The reason why is evident: mobile devices rely on visual, auditory, and tactile feedback. But not only are there more than three senses, there are more than the five commonly cited. Aristotle made that pentamerous proposition, but today, experts suggest that humans have between 9 and 33 distinct senses.
At a high level, there are four types of human sensory receptors and four physical stimuli: photoreceptors (light), chemoreceptors (chemicals), thermoreceptors (temperature), and mechanoreceptors (mechanical forces). The information gathered from receptors and stimuli triggers processes such as vision, hearing, and smell (also called “sense modalities”). There are nine sense modalities — or sensations perceived after stimulus:
Each of the nine modalities has sub-senses that are up for debate. Some are considered plausible, and others are deemed radical.
Whether there are 5, 9, or 33 senses, designers prioritize sight, hearing, and touch because it’s impossible to taste, smell, or feel an app’s temperature. But what if it wasn’t?
At the core of sensory design lies this reality: Every digital interaction is a sensory experience. The aim is to:
To leverage perception’s full potential, designers need a principled framework for including senses in the digital design process.
To design for the senses, one needs a robust knowledge of receptors, stimuli, and modalities. It’s wise to investigate sensory disorders and the various theories about how senses work. There’s much to learn: many scientists and specialists devote their entire careers to studying individual modalities and stimuli.
Sensory design demands research. As with other design disciplines, relying on hunches or personal experiences falls short of good practice. Depending on the product and features planned, designers can use UX research methods to gather insights and iterate throughout the product development process. Even in the absence of formal user research, there’s no shortage of peer-reviewed texts to help develop sensory design ideas.
Senses work in tandem. Sensory integration is a process whereby the brain prioritizes information from senses and surroundings to inform bodily responses. For example, the brain combines:
In digital design, sensory pairings should be tested, as presumed relationships may produce unintended responses or usability obstacles.
Design concepts filter through a process of ideation, testing, and review. Even when ideas don’t work as planned, the process yields valuable insights for subsequent efforts. The same intentionality must apply to sensory choices. Otherwise, it’s difficult to discern how sensory features help or hinder the user experience.
The objective of sensory design isn’t to outfit mobile devices with expensive accessories that spray pheromones or simulate pressure. Given the technological landscape, the real opportunity of sensory design exists within digital products themselves. How so? By employing digital design elements to activate modalities other than sight, hearing, and touch — even when prototypical stimuli aren’t present.
If that seems far-fetched, consider that 1 in 23 people experience a persistent commingling of perceptual pathways known as synesthesia. Colors are tasted. Music is seen. Smells are touched. And while synesthesia is relatively uncommon, synesthetic experiences are not — a truth long leveraged in marketing strategies used to uncover cross-sensory connections and metaphors.
In addition to searching for synesthetic connections, designers should be aware that design choices may have unforeseen sensory implications:
It’s not necessary to agonize over all aesthetic elements but it’s smart to consider their hidden sensory potential, especially in the case of high-impact words and graphics.
Sight is the principal sense and primary means of analyzing the world. Whether designers are aware or not, it’s an ever-present design factor, shaping most every decision. A helpful way to escape sight’s sway is to impose a hypothetical constraint: What if vision wasn’t an option? This scenario has real-world accessibility ramifications that warrant discussion but the constraint is meant to:
Sensory overload is real. Combining sounds, images, and animated UI components may be delightful but it could also backfire. If a user is looking for information or engaging with content, introducing sensory features might be distracting. Depending on the context, sensory elements can be obvious or subtle. Either way, they should elevate UX, not overwhelm it.
Novelty has its place in product design. Many companies launch one-off features to generate buzz but gimmicks lose their charm. Sensory design isn’t a garnish. It’s a design pursuit based on the scientific realities of human cognition. As such, it should be integral to a product’s strategic vision from the outset.
With careful planning and regular refinement, sensory features can transcend functionality and permeate the subconscious associations that make brands and products desirable.
Perhaps the future of sensory design will usher in a physical-product paradigm that regards the totality of human perception. From wearables to neural links and haptic interfaces, there’s no shortage of emerging multisensory devices. None has achieved market control but that does not negate the impulse to untether communication and commerce from smartphones and laptops.
For all the talk of unchecked technological advancement, industrial change isn’t instantaneous. The expectations and behaviors associated with digital products are deeply ingrained, and the bulk of design knowledge centers on visual elements and experiential patterns. Even if sensory-savvy physical products are nearing prominence, it will take time before they achieve the smartphone’s ubiquity.
Until then, the future will resemble something of the present. In a world in which mobile devices remain dominant, it’s up to designers to incorporate sensory principles into their design processes. Whatever happens, there’s an opportunity to create innovative sensory experiences and make digital products more useful, efficient, and memorable.
Sensory design is concerned with creating products and experiences that engage the gamut of human senses, either simultaneously or across multiple customer touchpoints. Sensory design doesn’t have large numbers of practitioners, but it impacts designers in fields such as UI, UX, and Branding.
Experts posit that humans have between 9 and 33 distinct senses, but most digital products ignore senses beyond sight. Every interaction that a user has with a product is a sensory experience. Sensory design aims to make the engagement of senses more intentional and multi-faceted.
Multisensory designers (or sensory designers) infuse products and experiences with stimuli that engage users’ senses in meaningful ways. The goal is to activate multiple senses all at once or over successive customer touchpoints. Successful multisensory experiences create lasting impressions.
Opinions vary on the number of human sensory systems. A prominent view holds that there are three types of physical stimuli (light, chemical, mechanical), nine sensory modalities (vision, hearing, smell, etc.), and between 21 and 33 distinct senses, ranging from balance to the ability to taste sweetness.
Sensory skills (or sensory motor skills) relate to the neurological processes that govern sight, hearing, touch, taste, smell, balance, and proprioception. Such skills are a chief concern of childhood development as they correlate to participating in activities such as walking, talking, reading, and writing.
Vancouver, WA, United States
Member since January 3, 2016
Micah helps businesses craft meaningful connections through branding, illustration, and design.
World-class articles, delivered weekly.
World-class articles, delivered weekly.
Join the Toptal® community.